The documentation for AACS and the CodeEditor.
Displays up to four buttons on the bottom screen and waits until the player has clicked one.
| Name | Type | Description | Required | Default Value | 
|---|---|---|---|---|
| Choice 1 | String | The label of the first choice button. | ✓ | - | 
| Choice 2 | String | The label of the first choice button. | ✗ | - | 
| Choice 3 | String | The label of the first choice button. | ✗ | - | 
| Choice 4 | String | The label of the first choice button. | ✗ | - | 
| Frame ID 1 | String | The ID of the Frame for choice 1. | ✓ | - | 
| Frame ID 2 | String | The ID of the Frame for choice 2. | ✗ | - | 
| Frame ID 3 | String | The ID of the Frame for choice 3. | ✗ | - | 
| Frame ID 4 | String | The ID of the Frame for choice 4. | ✗ | - | 
1:  ...
2:  ButtonChoice:["Knife"|"Gun"|"Rope"|"Bat"|1|2|3|4];
3:  ...
1:  ...
2:  BC:["Accuse the witness"|"Don't accuse the witness"|-|-|10|20|-|-];
3:  ...
Each “Choice” parameter must be paired with a “Frame ID” parameter. If Frame ID 3 is left out, even though Choice 3 has a value, the third choice will be ignored.