The documentation for AACS and the CodeEditor.
This instruction hides the health bar in the top right corner.
Name | Type | Description | Required | Default Value |
---|---|---|---|---|
Mode | Boolean | Determines whether or not a sliding animation should be used. | ✓ | false |
1: HideHealth:[true];
1: HH:[false];
There are two health bars. The first is the regular health bar that is usually displayed during a trial and a second one for the psyche locks. The health bar is on the left side, as opposed to the psyche bar which is on the right side. There is also a special frame ID GameOver
which you can give to a frame to mark it as a GameOver frame. A GameOver frame will be called if the health drops down to 0. Once the content of the GameOver frame has been executed, the game will automatically end.
The appearance and position of the healthbar can be modified via themes.